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1. Looking for PvP Pilots (Small, Med, and Large gang opportunities) - in Alliance and Corporation Recruitment Center [original thread]
great place to be! lots of fun and well fighting..... :D
- by Radhe Amatin - at 2015.11.05 20:40:07
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2. Are ceptors imba now? - in Ships and Modules [original thread]
Christine Peeveepeeski wrote: Meditril wrote: Looks like CCP did good work with buffing interceptors and making them bubble immune. Otherwise 0.0 would not start whining about the action caused by them. However, there is a clear sign that i...
- by Radhe Amatin - at 2013.12.14 12:25:00
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3. Tier 3 Destroyers like the Battlecruiser bigger brothers - in Player Features and Ideas Discussion [original thread]
Endovior wrote: Lyra Gerie wrote: I would LOVE a hunter killer dessy. Even more so if they were given advanced ship probing equipment that allowed them two things. 1. To be the only ship capable of scouting out cloaked ships via new probes ...
- by Radhe Amatin - at 2013.12.05 06:54:00
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4. Open Floor: Recons - in Player Features and Ideas Discussion [original thread]
Meyr wrote: Cyno's, much like heavy missiles, really do require a revamp as a module class, not as part of a ship-class rebalance. For Recons, I think that the Combat Recons need a 10-15% EHP buff across the board. The Force Recons seem to nee...
- by Radhe Amatin - at 2013.12.03 12:57:00
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5. Sovereignty and Population - in Player Features and Ideas Discussion [original thread]
Right now all u need to get sov is drop sbus, kill ihub 3 cycles(shield and armor timers and final blow) then kill tcu and drop your own then drop ihub to make system invulnerable. Ur suggesting switching from 2 structures to a dozen each with thi...
- by Radhe Amatin - at 2013.12.03 12:38:00
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6. Titans to terraform and colonize planets in WH space - in Player Features and Ideas Discussion [original thread]
Correct me if i`m wrong but from eve lore aren't titans to dangerous to be around planets cause i remember reading somewhere when they jumped the titan in to orbit catastrophic evens started to happen on the planet below?
- by Radhe Amatin - at 2013.12.03 12:08:00
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7. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
here's another idea...if you want player build outpost to be destructible make npc station destructible as well(that means all of them) to balance things out. If u only make the outpost destructible u can stage from npc space and take out enemy st...
- by Radhe Amatin - at 2013.12.03 12:05:00
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8. The Missile Problem - in Player Features and Ideas Discussion [original thread]
what missiles needs is higher velocity and less flight time..that will make the delay dmg application a bit more reasonable at long ranges. HML needs their raw damage buffed...since they got nerfed to hell and other medium guns got a huge buff. An...
- by Radhe Amatin - at 2013.12.03 11:54:00
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9. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Radhe Amatin wrote: So please state your arguments about t3 being over power beyond the small niche that is wormhole pvp because my understanding of an over powered ship is that it out perform anything else in every si...
- by Radhe Amatin - at 2013.12.03 07:41:00
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10. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Jack Miton wrote: Joan Greywind wrote: And yes recons are a bit better on the ewar side, but even with logi support they can get alphad off the field. a bit? son, the difference is huge. like i said, the tank isnt r...
- by Radhe Amatin - at 2013.12.02 23:02:00
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11. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Radhe Amatin wrote: Alliances have different doctrines because of many circumstances, like what space they hold for example if u live in guristas space ppl will have more skills trained in hybrids and missiles and the s...
- by Radhe Amatin - at 2013.12.01 20:57:00
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12. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Radhe Amatin wrote: Alliances have different doctrines because of many circumstances, like what space they hold for example if u live in guristas space ppl will have more skills trained in hybrids and missiles and the s...
- by Radhe Amatin - at 2013.12.01 20:38:00
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13. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Radhe Amatin wrote: And even if they nerf t3 to the brink the meta will not change because the people will start using another ship, and if that works everyone will fly that and we will end up with the same problem we ha...
- by Radhe Amatin - at 2013.12.01 11:43:00
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14. T3 Nerf coming soon (tm) - in Wormholes [original thread]
And even if they nerf t3 to the brink the meta will not change because the people will start using another ship, and if that works everyone will fly that and we will end up with the same problem we have now, That people only some ships(today is t3...
- by Radhe Amatin - at 2013.12.01 08:17:00
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15. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Radhe Amatin wrote: Joan Greywind wrote: Sandslinger wrote: QT McWhiskers wrote: I'm no too worried. Command ships have around the same dps, little less tank, bigger sig size, for less than half the price. If th...
- by Radhe Amatin - at 2013.12.01 08:08:00
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16. T3 Nerf coming soon (tm) - in Wormholes [original thread]
Joan Greywind wrote: Sandslinger wrote: QT McWhiskers wrote: I'm no too worried. Command ships have around the same dps, little less tank, bigger sig size, for less than half the price. If they do nerf T3s to be about on par with the asta...
- by Radhe Amatin - at 2013.11.30 23:03:00
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17. Tech 3 Frigates GÇô The time is right - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: M1k3y Koontz wrote: T3s are on par with or weaker than Command ships for DPS, only the Legion/Proteus could use a tank nerf (10% to 5% on buffer sub). This, no matter the number, is how you fix T3-fleets. The combinat...
- by Radhe Amatin - at 2013.11.30 22:14:00
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18. Tech 3 Frigates GÇô The time is right - in Player Features and Ideas Discussion [original thread]
Pinky Hops wrote: So you're saying swapping your role within a few minutes vs. flying back 20 jumps, swapping your ship, then making the return flight for another 20 jumps....Isn't an advantage? Fascinating. Please tell me more about how mob...
- by Radhe Amatin - at 2013.11.30 11:46:00
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19. The Need For Positive Gameplay Mechanics In Eve. - in Player Features and Ideas Discussion [original thread]
Azure Rayl wrote: The driving force behind scamming/ganking negatively impacts the victim, and therefore is a negative style of gameplay. Any player with a half working neuron will not fall pray to scams.
- by Radhe Amatin - at 2013.11.28 10:34:00
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20. More casual play - in Player Features and Ideas Discussion [original thread]
captsoban wrote: Great...wasted my money on this damn game...again. Thanks CCP I'm glad someone is happy with the backstabbing game they made. Good bye Eve...forever. Have fun everyone! I guess eve is not for everyone....... and do we look l...
- by Radhe Amatin - at 2013.11.28 10:32:00
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